

You can keep all the lights and materials in Keyshot and keep your Rhino files nice and tidy. Keyshot is just a lot more flexible when it comes to managing your scenes. I know designers that render their work with Rhino, and get ok results (you can even import your Solidworks models into Rhino and render there). Rhino has a custom version of Cycles (Blender's render engine). soft body animation / bending, any form of complex animation, labels and stacked materials, pathetic physics features, and lack of particle capability) aren't crucial to my work, so KeyShot beats the competition for me. That being said, your reasons and reasoning might well be vastly different from mine. My KeyShot license paid for itself in the first month after purchase.

KeyShot and Octane were the engines taking best advantage of my RTX 3090 GPU.A lot of my work involves complex optics (lenses, half-phase and band-pass optics etc) using very specific materials, something KeyShot manages excellently.

My CAD tools of choice are Inventor and OnShape, but clients sometimes provide parts or props in 3DS Max, Maya, STL, and a dozen other formats.
